Dungeon Beginnings
I climb to the top of a building so that I can get a better
look at what Garnet calls ‘The Roving Keep.’ It does, indeed, look like a walking
castle. The goblins still outside the city are rushing towards it.
Several causeways drop from the keep’s side and hundreds of
large, bear-like creatures march out. The bears clash with the goblins in a large,
ragged wave.
Garnet climbs up to the roof next to me. She slips her
daggers back into her equipment belt. “Looks like we’re saved,” she says.
“Are those bears?” I ask.
“Bearfolk,” says Garnet. “The bearfolk and the goblins are
mortal enemies.”
“Are they NPCs too?” I ask.
“Well, sure,” says Garnet. “As much as any non-player character
here in The Realm can be considered one.”
We both watch as the goblins are routed by the bearfolk. The
American and French armored cavalry pull out and assist the bearfolk from
behind their lines.
Garnet puts her hand to her ear. “Yes. Right.” She drops her
hand and looks at me. “Looks like our military didn’t take any casualties,” she
says. “Though the French lost a few.”
“So the cazzies took the brunt,” I say.
Garnet sighs. “Yeah. But they know how dangerous this game
is.”
I shake my head slowly and watch as our combined arms mop up
the remainder of the goblins.
“I hope I don’t have to deal with any more of this,” I say. “I
signed up to be an assassin, not a grunt.”
“Well, this is part of your job too,” says Garnet. “Defending
the weak and all that.”
I shake my head. “Well. I’m just glad that we can keep
moving along our schedule.”
Garnet turns away. “We’ll begin the grind tomorrow. For
today, I think—”
Hob climbs up the building we’re standing on. “Hey!” he
says. “There’s some sort of military puke who wants to see you guys!”
Garnet sighs. “It’s me they want. Just go buy some binder
skins or whatever.” She climbs down the stairs to the roof, leaving me alone on
the roof with Hob.
Hob puts his arm around me. “I misjudged you,” he says. “For
a newbie, you definitely have the moves.”
“This isn’t my first combat scenario,” I say.
“I can see that!” says Hob. “As a gesture of our new
friendship, I’ll treat you to some lunch!” He peels off and stands against the roof’s
fencing. “The boys have been waiting for some fresh meat.”
“Ah, more Reball?” I say.
“Hah,” says Hob. “You beat me, but I’m the worst out of us.”
He grins at me. “And this time we’ll put up something of value for the bet.” He
walks to the stairs and begins to descend. “Meet me at the Graven Reball Parlor.”
I watch him go, and then turn to look at the helicopters
buzzing around the city. I suppose that it’s because of them we survived with
as few casualties as we did.
I turn to the stairs and descend from the building’s roof. After
finding a town map posted on a billboard, I make my way to the Reball parlor.
The parlor is a small building with a large façade that
evokes the neon signs of Las Vegas mixed with the back-alley red-light Hong
Kong aesthetic. A clear signal that this is where ne’er do wells hang.
Oh well. I’ve been to worse places. I push my way through
the door and into a dimly-lit dive-bar interior dominated by a dozen large reball
tables. Most of them are occupied; I assume the cazzies who survived the battle
are spending their loot money. I, too, obtained a sizable amount of gold from
monster ‘drops.’ While I was fighting the goblins, whenever I killed one, a
little ping notified me that I had earned some cash.
This is how video games work, after all. Kill monsters, get
loot. I have enough that I’ll be able to handle the ‘something of value’ part
of this event.
I approach the table where Hob is standing. He is flanked by
a burly-looking man; a thin, wiry man
with a ruffled haircut; and a rather seedy-looking woman wearing a gaudy purple
dress.
Hob shakes my hand as I approach. “This is Capo Two-Three-One,”
he says pointing to the burly man. He points to the wiry man. “PeaksGold,” he
says. He points to the woman. “Ramma.”
Ramma winks at me in a motion that, to me, is a bit off-putting.
I really don’t know what she’s thinking. Capo grins, his arms crossed over his
chest.
“I hear you beat Hob,” says Capo. “I’ll be your next
challenger.”
I sigh. “Sure,” I say. “Binder.” I pull out my reball
starter kit. “Drop.” The box appears on the table, ready to use.
Capo summons his own reball army. “Let’s put something
up to make this game more fun,” he says. “How about that armor you’re wearing?”
I shake my head. “I don’t think the brass would appreciate me
gambling away their assets.” I hold out my hand. “But I’m a conjurer. I can
summon quite a bit of useful stuff.” A small bar of silvery metal drops onto
the table. It is coated with a purplish sheen.
“Bantanum, eh?” says Capo. “That’s quite a bit.” He
chuckles. “All right. And I’ll put up this.” He places a dagger on the table. “A
Regalus Plus Two.”
Hob scoffs, looking at Capo. “You’re really going to put
that up? You don’t even know his power level yet.”
“I’m going to win,” says Capo. “And I only need one more bar
of bantanum to complete my armor upgrade.”
I set up my army using what I learned from my previous game.
Defend the flanks, protect the tanks, pierce enemy lines with heavy infantry. Even
with the starter kit, which seems to be quite underpowered, I manage to defeat
Capo in under ten minutes.
Capo, upon realizing his defeat, slams his fist against the
table. “Seriously?” he says. “I’ve been playing reball for five years and this
newbie with a starter kit beats me this badly?”
Hob pats Capo on the back. “It’s fine,” he says. “I warned you,
and this is what you reap.”
Capo rubs his temples. “The knife is yours. Do with it what
you will.”
I pick up the knife and the bar of bantanum. “Card,” I say.
Both objects turn into card form. “Binder,” I say, and then I slip both cards
into their slots.
“Since I won,” I say, “Would you direct me to a place where
I can buy a skin for my binder?”
Capo sighs. “Sure.” He turns to Hob.
Hob nods. “I’ll come with you,” he says.
Hob and Capo lead me out of the reball parlor and through a
series of winding streets. A small, hole-in-the wall shop is nestled in between
two houses. A battered sign reads “South A Skins.”
“This shop is run by a player,” says Hob. “In The Realm, it’s
possible to customize skins. This shop sells the best of the best.”
We step through a battered door and into a dusty, cluttered
shop floor. A single player is reclining in a chair behind the counter,
sleeping.
“Hey, Rick!” says Hob.
The man whom I assume is Rick jolts out of his slumber. “Oh,
heya, Hob,” He says. “You here to pick up the skin you ordered?”
“Well, yeah, that,” says Hob, as he approaches the counter. “Plus
I have to get this newbie a classy skin.”
“Binder, shop!” says Rick. His binder is decorated with an
intricate tribal pattern. “Hm, right. Here’s the dragon fire skin you ordered.”
He slips a card out of his binder and hands it to Hob. Then Rick looks at me. “What
kind of skin strikes your fancy?”
“Um, I like cars,” I say. “You have any skins with sports
cars on them?”
Hob shakes his head. “No,” he says. He pauses. “But wait. I
do have a couple of binders with the logos of famous car companies.” He flips
through his shop binder. “Ah, yes.” He takes out a card. “The Etemna logo.” He
hands the card to me.
I look at it. Yes, it is the Etemna logo—a picture of a
falcon carrying an engine.
“I’ll take it,” I say.
“That will be five gold,” says Rick.
I pay him his gold and receive the skin card. “Drop,” I say.
The card puffs into a burst of colored smoke and is gone. “Binder.” My binder
is now covered with a sleek, well-made skin presenting the Etemna logo on each
face.
“I like it,” I say. I put my binder away.
Hob chuckles. “Classic,” he says. “Now you’re a real player.
Welcome to the club.”
I thank Rick and head out into the street. Hob and Capo part
ways with me, and I wander towards the center of town.
The cleanup from the goblin invasion is going on wherever the
goblins managed to break through the walls. The portions of the palisade that
were destroyed are now being repaired, and scaffolding covers most of its
surface area.
A large building built with flowing architecture and covered
in shining glass is at the center of the town. Lots of people are going in and
out. I approach it out of curiosity. The sign hanging above the door, in big
letters, reads Magic Inc. Below, in tiny letters, it reads South A Branch.
I push my way through the door and enter into a large,
box-chain style sales floor filled from end to end with racks of cards. I
wander past the entrance area and begin to browse some of the cards.
Reyvan Dagger +2; Selurian Armor; Box of Secrets; Common
Sponge; there seems to be no end to the variety of objects that can be
turned into cards.
I pick up a Bag of Apples and two Loaves of Bread for
the low price of three silver. I slip the cards into my binder—who knows when I’ll
need them?
After browsing around of a bit longer I leave Magic, Inc and
head towards my lodgings.
I spend the rest of the day performing my Freax meditation
and training as best as I can in the small room I’ve been given. I go to sleep
at my normal time and wake up feeling refreshed.
When I leave my room and head to the inn’s common area, I see
Garnet leaning back in a chair and enjoying her breakfast.
“You’re up early,” she says. “I wasn’t planning on waking
you up for another half hour.”
I sit down across from her. “I usually get up even earlier
than this,” I say.
“Today’s the day we start our grind,” says Garnet. “Since you’re
a level one, we’re going to start at the bottom and work our way up.” She waves
over the server. “Get this man a hearty breakfast.”
The server nods and, two minutes later, brings out a piping
hot plate of pancakes, sausage, and eggs.
Even though The Realm is technically some sort of illusionary
game formed from pure Freax, the food definitely tastes real. I finish my plate
without much aplomb.
Garnet stands up, shouldering her crossbow. “Let’s go,” she
says.
I follow her out of the inn and into the streets. For the
first time, I head directly towards the monolith that dominates the skyline.
The dungeon.
And soon, we enter.
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