Sunday, May 4, 2025

How to control baator

 

Infernal Reign: Strategic Plan for the Ruler of Baator

Introduction

The Nine Hells of Baator are a bleak, cutthroat hierarchy ruled by iron law and infernal cunning. In this grimdark campaign, you – a player character risen to power – now share the throne of Hell alongside Asmodeus, the Lord of the Nine. The endless Blood War against the demons rages on, but internal rot has been discovered: widespread corruption and embezzlement in the infernal military has left legions ill-equipped. This guide presents a comprehensive strategy to solidify your rule amid Hell’s cruelty, crush corruption, rebuild your war machine, and navigate the deadly politics of devils and planar powers. All recommendations draw from D&D lore to ensure consistency with the established canon of Baator’s infernal society. Grim fate and grand opportunity coil together here – in Hell, power is seized by those willing to be more ruthless and clever than the horrors around them.

I. Rooting Out Corruption in Hell’s Hierarchy

Corruption in the infernal bureaucracy is a blasphemy against Hell’s law – and a direct threat to your authority. You must implement brutal yet precise anti-corruption measures tailored to devilish behavior and contracts. In Baator, law is a cosmic principle; even devils who scheme must respect the letter of their contracts. Leverage this to ferret out embezzlers and make terrifying examples of them.

  • Infernal Auditors & Inquisitors: Deploy Osyluths (Bone Devils) as your internal auditors. These fiends already serve as Hell’s taskmasters and inquisitors, ferreting out disloyalty and enforcing discipline through fearforgottenrealms.fandom.com. Grant a task force of bone devils authority to investigate records and interrogate suspects (they literally have the power to torture higher-ranking devils). Their mandate: scour infernal ledgers for discrepancies in arms and armor distribution, and hunt down any devil who diverted supplies. Bone devils relish this work – they “exterminate heresy and force hesitant baatezu into battle,” and are expert at spotting even small signs of incompetence or disloyaltyforgottenrealms.fandom.com. Support them with bureaucratic specialists like Adramalech, the Chancellor of Hell (Asmodeus’s Keeper of Records)forgottenrealms.fandom.com; his extensive archives of contracts and supply inventories can reveal where matériel went “missing.” As Adramalech answers only to the rulers of Hellforgottenrealms.fandom.com, insist that he now reports to you as well, ensuring no data is hidden. Any official who resists audits should be immediately treated as suspect.

  • Soul-Binding Contracts: Institute new infernal contracts for all logistics and armory officers. In Hell, a contract is more than paper – it’s a bond sworn on the signatory’s soul. Rewrite the terms of service such that any officer responsible for equipping soldiers is geased or bound to fulfill their duty under pain of soul-debt. For example, a quartermaster must vow that every infernal soldier under their charge receives proper weapons and armor; if they intentionally fail (through graft or neglect), their soul is forfeit to the Pit. This kind of clause is fully in line with Hell’s lawful evil nature – devils will think twice about siphoning off equipment if a fate worse than death (true damnation or demotion) is guaranteed upon discovery. The contract could magically enforce compliance: if weapons or armor assigned to a legion “vanish,” the contract brands the responsible devil with a glowing rune of treachery visible to all, marking them for punishment.

  • Exemplary Punishments (Terror as Deterrent): When a culprit is found, unleash punishments legendary even by Hell’s standards. Public executions in Hell are not final death but torments. You might consign the embezzler to the Pit of Flame in Phlegethos – an infamous punishment where the offender is bathed in hellfire agony for 101 daysforgottenrealms.fandom.com, then regenerated to their post, scarred and terrified as a living warning. For the worst traitors, follow the established law: transform them into a mindless Lemure (the lowest form of devil) and brand them unpromotable for eternityforgottenrealms.fandom.com. This was the fate in lore for anyone foolish enough to attack a bone devil inquisitorforgottenrealms.fandom.com, and it serves here as the ultimate humiliation. Seeing a former proud pit fiend reduced to a gibbering blob of flesh ensures every other devil gets the message. Such draconian punishments are not mere cruelty – they are necessary in Hell’s grim order to reinforce loyalty through fear. As a bonus, the souls of executed traitors can be repurposed: either fed to your forges to create new infernal weapons, or offered to Hell’s war machine as lemure shock troops. Nothing is wasted in Baator.

  • Promotion for Informants: Encourage a culture of betraying the betrayers. Ambitious devils will eagerly expose a corrupt superior if they expect reward. Offer promotions or coveted positions to those who provide actionable information. For instance, if a lesser devil uncovers that a pit fiend general has been skimming off armaments, that whistleblower could be elevated a rank (perhaps from Erinyes to Narzugon, or be granted command of a company as reward). This incentive plays on devils’ lust for advancement while accelerating the purge of corruption. Be cautious, however: all tips must be verified (devils are expert liars if it profits them). Cross-reference every claim with Adramalech’s records and infernal contract logs. The promise of reward will flush out many schemes, but make sure false accusers are punished as well (perhaps the Perdition Brand, a lesser mark of shame, for those who use the purge to frame rivals). You want a purge of actual corruption, not a witch-hunt that cripples Hell’s functioning.

  • Ritual of Compliance: As a symbolic yet potent measure, stage an infernal council where all high-ranking officials swear renewed oaths of loyalty and honesty before you and Asmodeus. This “Infernal Compliance Ritual” could be held in Nessus at the throne of Malsheem (Asmodeus’s fortress). Each archdevil, duke, and general places a hand on the Ruby Rod of Asmodeus (the artifact that seals Hell’s covenants) and swears to root out corruption. Those who are oath-bound will find it even harder to later justify betrayal. Any who refuse the ceremony implicitly out themselves as traitors. The ceremony itself can be a tense role-play scene in the campaign: imagine the gathered Lords of Hell, each compelled to voice allegiance in turn, even as they shoot calculating glares at one another. (As a storyteller tool, an NPC might flub their oath or exhibit nervousness – a clue to their guilt.) Ensure that the ritual is binding; perhaps Asmodeus’s magic causes any devil who swears falsely to feel searing pain, hinting at their perjury to all present.

In all these anti-corruption efforts, maintain a tone of relentless dread. Let every clerk and general know that the eyes of the ruler are upon them. In the infernal bureaucracy, terror and scrutiny can be remarkably effective. Devils may be inherently evil, but they are lawful – if you tighten the chains of law hard enough, they will fall in line or be crushed. After a few high-profile crackdowns, corruption will slink back into the shadows, too afraid to surface. Your regime’s reputation for merciless justice will actually strengthen your legitimacy in Hell: even the average devil in the ranks will grudgingly respect a ruler who punishes dishonor and ensures the Blood War is fought with full supplies. As one outcast archdevil once said, in Hell an archdevil can do anything that another archdevil cannot preventforgottenrealms.fandom.com – by rooting out graft, you are preventing lesser devils from doing as they please, and asserting that only the supreme rulers dictate the flow of souls, steel, and siege engines in Baator.

II. Forging a Stronger War Machine (Military Restructuring)

With corruption being scorched out, the military itself must be restructured so that no legion marches to war unarmed or disloyal. As ruler of Baator, you command Hell’s legions in the eternal Blood War against the demons of the Abyss. The stakes are apocalyptic – every devil soldier lost due to poor equipment is one less bulwark against chaos. Your strategy will rebuild infernal forces with ruthless efficiency:

 

1. Assess and Reallocate Resources: Immediately commission a realm-wide inventory of weapons, armor, and supplies. Cross-layer audits will reveal which armies were under-equipped and where surplus may lie. Baator’s nine layers each have armories and forges; ensure that Avernus (the front line of the Blood War) receives priority in redistribution. For example, if Minauros’s armory (ruled by Mammon) is hoarding excess gear, requisition it for Avernus. Enforce quotas: every legion must meet a standard kit (e.g. “each Gelugon-led battalion will have hellfire ballista support, each company of bearded devils will carry barbed spears and shield, etc”). Devil smiths and soul forgers in Dis and Phlegethos can work overtime to replace what's missing – perhaps fueled by the souls of the very corrupters you punished. Soul coins (the currency forged from damned souls, used to power infernal machines in Avernus) should be redirected to armament production rather than lining some duke’s treasury. By Hell’s law, Asmodeus can demand any resource for the war effort; use that authority without hesitation.

 

2. Overhaul the Chain of Command: Clarify and reinforce the hierarchy so that every soldier knows whom they answer to – and that those leaders answer to you. Below is a Chain of Command outlining the structure of Hell’s armies after reforms:

Rank / PositionNotable DevilsRole & Responsibility
Overlords of HellAsmodeus (Lord of the Ninth), You (co-ruler)Ultimate command over Baator’s legions. Issues grand strategy and binding edicts across all nine layers. All devils are sworn to obey your will, backed by Asmodeus’s godlike authority.
Archdukes (Lords of the Nine)e.g. Zariel (Avernus), Dispater (Dis), Mammon (Minauros), Fierna & Belial (Phlegethos), Levistus (Stygia), Glasya (Malbolge), Baalzebul (Maladomini), Mephistopheles (Cania)Rulers of each Hell layer, commanding all forces on their layer. They are responsible for raising armies, maintaining fortresses, and contributing to the Blood War. Each archduke must now personally ensure their troops are properly equipped – no excuses. (Zariel, as Lord of Avernus, directly leads the front-line armies of the Blood Warforgottenrealms.fandom.com.)
Dark Eight GeneralsThe Dark Eight – a coven of pit fiends (e.g. Baalzephon, Corin, Dagos, etc.)wikiproject-dungeons-dragons.fandom.comThese eight legendary generals reside in Nessus and coordinate Hell’s overall military strategywikiproject-dungeons-dragons.fandom.com. They are not tied to a single layer, instead plotting troop movements, logistics, and Blood War campaigns across Baator. The Dark Eight now report to you and Asmodeus jointly in war councils. They will implement your directives to re-arm and re-train the legions. (Historically they oversaw promotions of lesser devils and advised Avernus’s ruler. Bel, the former Lord of Avernus, owes his safety to influence with themwikiproject-dungeons-dragons.fandom.com – a connection you should monitor closely.)
Field Marshals & DukesPowerful pit fiends and dukes under each Archduke’s command. Examples: General Bel (serving Zariel), Duke Bael (serving Mammon)forgottenrealms.fandom.comTitivilus (Dispater’s right-hand advisor)forgottenrealms.fandom.comHutijin (general of Cania)forgottenrealms.fandom.com, etc.These officers lead specific legions or regions. Post-restructuring, each must swear an oath of fealty and competence. Any marshal whose division had missing equipment is put on probation or reassigned. Loyal, up-and-coming candidates (perhaps even select Erinyes or Gelugons with proven merit) might be promoted to replace disgraced officers. This shakes up complacency and brings fresh blood to leadership. Going forward, regular musters will be held where marshals must present their troops for inspection by the Dark Eight or your agents.
Rank-and-File DevilsMiddle ranks: Horned Devils (Cornugons), Erinyes, Barbed Devils (Hamatula); Lower ranks: Bearded Devils (Barbazu), Merregon, Lemures, etc.The troops comprising Hell’s legions. After reforms, every unit from the mighty cornugon elite to the wretched lemure swarms will be accounted for and outfitted. Ensure standardization: for instance, Bearded Devils should uniformly carry their glaives, and Merregons (mass-produced soldiers) should have their heavy armor and shields. The legions in Avernus should be supplemented with infernal war machines and siege equipment (as seen in Descent into Avernus). Discipline is paramount: Osyluth overseers may be attached to units to enforce order under fire. Each devil knows promotion comes through victory and obedience – a badly equipped unit can achieve neither, so they should be grateful for the renewed investment… and fearful of failing your standards.

3. Retraining and Drilling: With gear flowing to the right places, order an intensive round of drills on every layer. The goal is to rekindle the “iron discipline” that fuels the Baatezu war machinemedia.wizards.com. Emphasize unit coordination and readiness: devils should take pride in their service in the Blood Warmedia.wizards.com. This is an opportunity to reinforce loyalty – remind them that without a well-armed Hell, the demonic hordes would overrun creationmedia.wizards.com. Some practical steps:

  • Mixed-Unit War Games: Stage battles between legions of different layers to encourage competition and showcase which officers have their troops best prepared. For example, pit fiend General Xander’s battalion from Dis might face off in a war game against pit fiend Yeddax’s force from Maladomini. Reward the winners (perhaps with the right to lead the next real assault on demon territory – a great honor for a devil). The losers must submit to inspection and possible leadership changes.

  • Improve Logistics: The discovery of soldiers without weapons indicates a logistical failure. Establish a centralized infernal logistics bureau under your direct supervision (again, Adramalech’s record-keeping can be key). This bureau will track the flow of every sword, every suit of armor, every soul coin-powered engine. In true bureaucratic fashion, have every item’s allocation written in triplicate contracts – one copy filed in the archives of Dis (the Iron Tower of Dispater, which is impenetrable and perfect for secure records), one kept by the Dark Eight, and one by your own court in Nessus. If gear “disappears”, it will be obvious which link in the chain failed.

  • Fortify Supply Lines: The Blood War battlefields on Avernus must never be undersupplied again. Assign elite Orthon scouts and Narzugon knights to patrol the supply routes (for example, the River Styx crossings, hellroads from Dis to Avernus, etc.). These units will deter any bandits or saboteurs (whether demons trying to raid supplies or devils attempting to siphon them). The Orthons – infernal bounty hunters – can also hunt down deserters or thieves who flee with stolen materiel.

4. Ensuring Loyalty: The restructuring must also address loyalty, as equipment alone won’t win battles if morale and allegiance falter. Devils respect power and reward. You have already instilled fear through anti-corruption crackdowns; now cultivate loyal zeal. Consider measures such as:

  • Blood War Victories = Promotions: Make it known that those legions who perform gloriously (slaughtering the most demons, holding ground when others falter) will be fast-tracked for promotion and commendation. Perhaps you institute an “Order of Nessus” medal – a decoration for devils who show extreme loyalty and effectiveness. Such symbolic rewards might seem trivial, but in Hell, status is everything. A decorated bearded devil might be envied by his kin and push others to fight harder.

  • Rotate and Redeploy Problem Units: Any unit tainted by the recent corruption (e.g. a regiment that was sent to fight unarmed and suffered heavy losses) could harbor resentment or lowered morale. Remove them from immediate front-line duty and place them in a secondary role (guarding a fort in Dis or training new lemures) until you can re-equip and re-motivate them. Simultaneously, punish the officers of those units (if they haven’t already been punished) to show the troops that their plight was heard and avenged. This way the common devils feel a sense of justice and might transfer loyalty to you for addressing the injustice.

  • Infernal Commissars: Appoint loyal agents (perhaps chosen from the Erinyes, who are fanatically loyal shock troops, or Spined Devil informers) to act as commissars embedded in each legion. Their duty: report any signs of dissent or relapse into corrupt habits, and ensure the rank-and-file remain focused on hating the right enemy (the demons, not their own leaders). They can also spread propaganda of your strength and Asmodeus’s favor, keeping troops psychologically aligned.

5. Armament Programs: Finally, you might launch special weapons programs to ensure Hell’s armies have an edge. The demons are infinite and chaos-born; devils must rely on superior arms and tactics. Commission Hell’s smiths to forge new infernal weaponry: for example, chains of consecrated iron that ensnare even demon princes, or improved Infernal War Machines (as seen in Baldur’s Gate: Descent into Avernus) outfitted with torment engines. Perhaps reach out to Mephistopheles in Cania, who is a master of Hellish magic, to imbue weapons with hellfire or invent new spells to use on the battlefield – but be wary, as he will expect a price (and as noted later, he is always plottingforgottenrealms.fandom.com). Alternatively, tap Dispater’s famed forges in the Iron City of Dis for near-impenetrable armor; his craftsmen could mass-produce plate for lesser devils if properly motivated (Dispater might cooperate if it ensures his layer’s security and if you play to his paranoia that demons could reach Dis).

 

Outcome: When these military reforms take hold, your legions will stand renewed: ranks of devils gleaming in black iron armor, hellfire siege engines manned at every infernal citadel, supply caravans rolling unmolested from Minauros’s soul-foundries to Avernus’s front. No longer will devil soldiers charge into battle empty-handed – they will march in lockstep, weapons hungry for demon blood, inspired by a mix of fear and dark pride to serve you. The Blood War is endless, but with a properly equipped and loyal army, you can start winning decisive engagements that were previously stalemated. And by cutting out the rot in the ranks, you also solidify your personal power – the troops know who fixed the broken system. In Hell’s unforgiving calculus, that makes you worthy of following.

III. Infernal Politics and Power Plays (Managing Lords & Planar Relations)

Ruling Baator isn’t only about armies and logistics – it’s also a deadly political dance. The infernal lords (archdevils and dukes) are centuries-old schemers with their own agendas. Beyond Hell, fiendish factions and even cosmic forces watch for any weakness. You must navigate these politics with a mix of diplomacy, intimidation, and Machiavellian strategy. Below are strategies for dealing with the major players:

A. The Archdukes of the Nine Hells

https://forgottenrealms.fandom.com/wiki/Archdevil

The archdevils who rule the Nine Hells are diverse in form and ambition, from bloated liars to fallen angels, but all ultimately bow (at least in name) to the ruler of Nessus. Each Lord of the Nine controls one layer of Hell and has immense autonomy over their domainforgottenrealms.fandom.com. They are your chief vassals – and the greatest potential threats if they unite against you. Here’s a layer-by-layer briefing and how to handle each:

  • Zariel (Archduchess of Avernus) – Commander of Hell’s armies on the front line. Once an angel, she fell from grace to fight in the Blood War and was promoted by Asmodeus for her battle-lustforgottenrealms.fandom.com. Zariel is warlike and straightforward: she values martial strength above intrigue. She likely supports your military reforms, as the corruption directly impacted her domain’s war effort. Use that to forge an alliance – offer her additional troops or resources in exchange for her loyalty in court politics. Having Zariel’s open support is useful; her credibility among the martial devils is high (few can boast of as many demon kills). Management strategy: Reinforce her mandate to crush demons, perhaps by giving her latitude to plan new offensives (which keeps her focus outward, not on your throne). Also, keep an eye on General Bel, her advisor. Bel was the former Lord of Avernus who was demoted and now grudgingly serves as her right hand. He has ties to the Dark Eight and survived by making himself usefulwikiproject-dungeons-dragons.fandom.com. Bel could be a destabilizing influence if he tries to undermine Zariel or curry favor with you to replace her. Carefully balance Bel and Zariel – perhaps play them against each other just enough to keep both dependent on your approval.

  • Dispater (Archduke of Dis) – Lord of the Iron City, the ever-paranoid strategist. Dispater rarely leaves his iron tower in Disforgottenrealms.fandom.com, perpetually fearing assassination. He is not likely behind overt corruption (he’s too cautious), but his advisor Titivilus is known as a cunning manipulator and liarforgottenrealms.fandom.com who often works schemes across Hell. Management strategy: Appease Dispater’s sense of security – reassure him that rooting out corruption will also remove any demonic spies or contagion that might threaten Dis. Perhaps invite him to strengthen the fortress gates of Dis as part of the war effort (flattering his defensive mindset). In court, Dispater will likely side with whoever seems most secure; ensure he sees that as you and Asmodeus. It might be wise to privately enlist Titivilus in your anti-corruption drive (he can sniff out plots and whisper intelligence to you), but never fully trust him – Titivilus could easily be double-dealing. Use him as a informant, reward him for loyalty, but keep him on a tight leash (remind him that as a lesser devil he can be destroyed if he missteps).

  • Mammon (Archduke of Minauros) – The Serpent and Lord of Greed. Mammon is infamous for his avarice – he’s literally the patron of greedforgottenrealms.fandom.com. If anyone among the Lords was involved in embezzling military funds or supplies, Mammon is the prime suspect, given his nature. He once notoriously groveled for Asmodeus’s mercy after betraying him, so Mammon tends to survive by sucking up to the throne. Management strategy: Exploit his greed but also his fear. Make it clear his coffers depend on your favor: for instance, offer him a lucrative deal – “Deliver X number of soul coins or weapons to Avernus each month, and you’ll get a share of plunder from conquered demonic fortresses.” He will jump at profit, especially if it doesn’t require open conflict. Simultaneously, imply that you know about any missing infernal funds in Minauros (whether or not you actually have proof). Mammon will likely hasten to cover any wrongdoing and perhaps even turn over a lieutenant as scapegoat to please you. Politically, Mammon is often isolated (others despise his craven greed), so use that: keep him dependent on your protection. If he performs well (say, equips a new legion at his own expense), acknowledge it publicly – the only thing he loves more than gold is being praised for having it. But if evidence emerges that he enabled the embezzlement, consider a harsh lesson: strip Mammon of a privilege, like forbidding him from hoarding certain spoils, until he redeems himself by over-delivering resources to the war.

  • Fierna and Belial (Archdukes of Phlegethos) – Co-rulers of the Fourth Hell. Fierna (the outward face) and her father Belial (the power behind the throne) rule Phlegethos, the fiery hell of indulgence. They are known for their skills in charm, negotiation, and pain. They didn’t feature in the military scandal, but they are astute politicians. Management strategy: A diplomatic approach works best. Belial is an old devil who appreciates a calculated plan, and Fierna is savvy and likes to maintain her status. Ensure they feel their status is secure under your rule. Perhaps ask them to use their skills to interrogate some of the corruption suspects (Phlegethos’s torturers are renowned). That flatters them and gets you results. In exchange, you might promise not to interfere in how they run Phlegethos (they largely care about their own courtly pleasures and power games, which don’t conflict with your goals). Essentially, keep them neutral-to-friendly by respecting their autonomy and occasionally soliciting their counsel on matters of intrigue – devils love to feel important. Watch for any alliance they might form with another archduke; for instance, if Belial grew close to Mephistopheles or Baalzebul, it could spell trouble. So keep lines of communication open and make them feel heard.

  • Levistus (Archduke of Stygia) – The Frozen Traitor, imprisoned in ice. Levistus is a unique case: he’s technically the Lord of the Fifth, but Asmodeus punished him by trapping him in an iceberg for a past betrayalforgottenrealms.fandom.com. (That crime was killing Asmodeus’s previous consort, Bensoziaforgottenrealms.fandom.com, an act which shows Levistus’s ruthlessness.) Levistus can only issue orders telepathically from within his prisonforgottenrealms.fandom.com, and he constantly schemes to get free. Management strategy: Treat Levistus as both a threat and a tool. He likely had no direct hand in current military graft (being literally immobile), but he would exploit any disorder to his advantage. His minions in Stygia could have been involved, though, possibly hoarding weapons hoping to bribe someone to release him. First, strengthen surveillance over Stygia’s activities: perhaps send an emissary or a company of Osyluths to audit Stygia’s armories, under the pretense of “securing the front against the Abyssal cold assaults” or such. Levistus will see through it but cannot openly object. Let him know that if he behaves (i.e., Stygia provides its legions fully equipped and no treachery occurs), he might earn small privileges – for example, slightly thawing his ice or allowing one of his favored minions a promotion. But also remind him of his place: the last consort of Asmodeus he crossed ended with him entombed; now that you are Asmodeus’s consort, any move against you will be likewise repaid in eternal suffering. Keeping Levistus in check is crucial, because he’s charismatic and could covertly rally disloyal devils. Use his rivalry with others: Geryon, the former archduke he replaced, still roams as a deposed exile and hates Levistusforgottenrealms.fandom.com. If needed, you could quietly support Geryon’s agents in countering Levistus’s schemes, reminding Levistus that even in ice he’s not safe from revenge. Overall, keep Stygia contributing to the war (they have navy of Stygian ships and warriors) and make it clear any tampering with supplies there is a direct attack on you.

  • Glasya (Archduchess of Malbolge) – Asmodeus’s daughter, Duchess of the Sixth. Glasya is devil royalty and known for her rebellious, clever nature. She gained her position after the former hag Countess of Malbolge was removed, and this was a shock to Hell’s hierarchy (some say it was Asmodeus rewarding her defiance in a twisted way). Glasya’s domain involves the prisons of Hell, where she’s been reforming how Hell punishes souls. Management strategy: This is politically delicate – Glasya is your step-daughter (of sorts) by marriage to Asmodeus, and she may resent or envy your influence with her father. She’s also extremely crafty and could be running cons under everyone’s noses. To manage Glasya, one approach is to offer partnership: involve her in your anti-corruption campaign by leveraging her role as jailer. For instance, give her jurisdiction to imprison and “re-educate” devils found guilty of graft, in her Malbolge prisons. This appeals to her love of meddling in punitive systems and gives her a win (more subjects to torture or turn to her side). It also makes her invested in the success of your reforms. But be wary – Glasya could decide that you are eventually a threat to her father or her own ascendancy. To keep her loyal (or at least not actively rebellious), do not publicly diminish her status. Acknowledge her as Asmodeus’s heir and a powerful archduchess. Perhaps even throw a morsel of power her way: e.g., let her spearhead an initiative to recover lost souls from the corruption scandal, or lead a diplomatic mission to the yugoloths. By giving her responsibility, you flatter her ego and keep her busy. Watch her allies: Glasya once courted Mammon (when he was her consort) then left him, and she hates Levistus (who indirectly caused her mother’s death). She might align with Mammon or Levistus if she sees advantage. Keep those relations in mind – ensure Mammon stays loyal to you (to deny her that alliance), and keep Levistus contained. In essence, treat Glasya like a volatile princess: respect her, involve her, but never fully turn your back to her.

  • Baalzebul (Archduke of Maladomini) – The Fallen Archangel, Lord of Lies. Baalzebul is a tragic, wretched figure – once a beautiful angel, now cursed into a slug-like form for defying Asmodeus in the past. He is known as the Lord of Lies and is incredibly intelligent and manipulativeforgottenrealms.fandom.com. After the failed Rebellion (the Reckoning of Hell), Baalzebul’s punishment was to live in humiliation, his form matching his inner ugliness. Baalzebul likely wasn’t directly stealing weapons (he’s more about political scheming than material greed), but any chance to embarrass Asmodeus’s regime could interest him. Perhaps he subtly encouraged corruption to weaken Hell’s war effort, hoping Asmodeus would be blamed. Management strategy: Baalzebul is dangerous because he’s both desperate to regain favor and spiteful. He will smile and promise cooperation while plotting treachery. The key is to offer him hope of redemption – true or false. If you publicly praise any contribution Baalzebul makes (like “Maladomini has exceeded its quota of new troops for the Blood War, well done”), you stoke his desire to be back in Hell’s good graces. You might even hint that outstanding service could persuade Asmodeus to lift his curse (even if Asmodeus has no intention to do so). This dangles what Baalzebul wants most: restoration of his pride. In the meantime, keep a very close watch on his court: his dukes (like Neabaz, his herald, or Barbatos, marshal of Maladominiforgottenrealms.fandom.com) may be conduits for his plots. Use your spies (or even better, Mephistopheles’s rivalry with him) to intercept any seditious plans. Remind Baalzebul that you have not forgotten his past rebellion – cite Moloch’s fate as a warning: Moloch, who rebelled alongside Baalzebul, was exiled for his betrayalforgottenrealms.fandom.com, wandering powerless. Baalzebul avoided total ruin only by Asmodeus’s mercy; he can avoid it again by obeying. In short, play carrot and stick: hope of regaining stature if loyal, threat of further ruin if not.

  • Mephistopheles (Archduke of Cania) – Lord of the Eighth, Hell’s foremost schemer. Mephistopheles is perhaps the single most dangerous archdevil under Asmodeus. He is immensely powerful and **“was always plotting against Asmodeus”forgottenrealms.fandom.com*. His layer, Cania, is a freezing hell where he delves into dark magic and grand conspiracies. If anyone might dare to challenge your rule directly, it’s Mephistopheles. He might indirectly be connected to the corruption: for instance, he could have covertly funded some greedy devils to misappropriate arms, aiming to weaken Hell’s war effort and make Asmodeus (and by extension you) look inept. Or he might simply use the scandal as leverage (“Hell needs better leadership – perhaps mine?”). Management strategy: Engage with Mephistopheles at your peril – but you cannot ignore him. A two-pronged approach is wise. Publicly, treat Mephistopheles with the utmost respect and include him in strategic decisions to flatter his ego. Perhaps convene a war council and earnestly ask for his “sage advice” on arcane tactics against the Abyss – he’ll appreciate being valued for his intellect. Let him take charge of an initiative that interests him (say, developing a new hellfire spell or breeding a new infernal creature to use in the Blood War). If he’s busy with his own grand project, he has less time to plot coups. Privately, gather every bit of intel on his schemes. Use agents like Baalphegor (his consort, who possibly balances his worst impulsesforgottenrealms.fandom.com) or defector minions to keep tabs on him. Also, bolster Cania’s internal stability: Mephistopheles’ focus on overthrowing Asmodeus might mean he neglects something in his backyard. If you quietly encourage a bit of unrest in Cania – say, empower a duke like Hutijin (a famously loyal general of hisforgottenrealms.fandom.com) to question an order – Mephistopheles will have to turn his gaze inward to squash it. Essentially, distract him with internal issues so he’s less of a menace to you. Note that any promise or deal you make with Mephistopheles is a temporary measure; he will break it when it suits him. So, maintain a contingency: perhaps you and Asmodeus discuss pre-emptive strikes. In lore, Asmodeus keeps an even stronger secret army in Nessus ready for a cataclysmic battlewikiproject-dungeons-dragons.fandom.com – likely anticipating Mephistopheles’s treachery. Be ready to call on overwhelming force (or allies like Zariel) if Mephistopheles openly moves against you. Diplomacy may keep him at bay, but never assume he’s tamed.

In dealing with all archdukes, remember the lesson of the past: when Asmodeus’s lieutenants rose up together in rebellion (the Reckoning of Hell), he outsmarted them and punished them severely – for instance, Moloch was exiled for his role in that rebellionforgottenrealms.fandom.com and Baalzebul was cursed. The archdevils know betraying the throne is supremely risky. Use that to your advantage: subtly remind them of the Reckoning’s outcome whenever they seem hesitant to follow your lead. Let them believe that Asmodeus and you are as united and unassailable as ever (even if behind closed doors you have differences). If they think they cannot succeed in rebellion, most will tow the line. At the same time, prevent them from uniting in the first place: encourage rivalries just enough that they don’t collude. It’s a classic Hell tactic to play your vassals against each other so they vie for your favor rather than conspire. For example, praise Dispater in one breath and Mephistopheles in another, but never let them all feel equally favored – keep them slightly paranoid about each other. The result should be a tense equilibrium where all serve you because they fear worse alternatives. This is the cornerstone of political strategy in Baator.

B. Other Infernal Factions and Figures

Beyond the archdukes, other infernal entities wield influence. Manage them as well:

  • The Dark Eight (War Council): These eight pit fiend generals in Nessus are technically under Asmodeus’s direct command and coordinate the Blood Warwikiproject-dungeons-dragons.fandom.com. They are not lords of layers but have enormous sway over military matters. You have restructured the chain of command to put them firmly under your purview, but politically you should also win their loyalty. These generals (often named in lore as Baalzephon, Corin, Dagos, etc.) pride themselves on being efficient and dedicated to Hell’s victory. Strategy: Commend the Dark Eight for any successes and incorporate their advice on war strategy so they feel respected. They already resented interference by corrupt nobility; by cracking down on corruption, you’ve likely earned their approval. Still, watch for individuality – one of the Eight might have been part of the embezzlement (though unlikely, as they gain little from undermining the war they are obsessed with). More plausible is that a general might favor one archduke’s agenda (e.g., some were close to Bel). Replace any of the Dark Eight if needed: it’s known that when one falls, a pit fiend from the front lines is promoted to take their place, maintaining the coven of eight. You can use this to your advantage: if any Dark Eight member shows disloyalty, demote or destroy him and elevate a loyal war hero pit fiend in his stead – the other seven will get the message. Overall, keep the Dark Eight as attack dogs pointed at the Abyss, and assure them that under your rule, Hell’s war machine will get everything it needs to finally turn the tide against the demons (something they crave deeply).

  • The Infernal Bureaucracy: Aside from Adramalech (Chancellor) and the bone devils, there are other bureaucrats – soul counters, contract devils, infernal librarians, etc. One notable official is Phongor, the Inquisitor of Hellforgottenrealms.fandom.com, who answers only to Asmodeus. You should co-opt Phongor to assist in ongoing internal security. Phongor’s role is basically to sniff out sedition across the Nine Hells. By aligning him with your cause, you gain a far-reaching spy network. However, be mindful: Phongor is feared and probably hated by many devils; his open involvement might scare some into hiding their plots deeper. Use him for secret missions (like monitoring archdukes’ courts quietly) rather than as a public enforcer (leave that to bone devils and erinyes). Additionally, consider the legions of diplomats Hell employs to the mortal world or other planes – their support can be useful. For example, if you have an Ambassador Devil (perhaps a clever Glabrezu-turned-devil or an Arrakanoloth from Gehenna working with you), they can gauge outside political currents (like if the Celestials or Yugoloths sense weakness in Hell due to the scandal). Tighten communications between Nessus and these envoys so you aren’t blindsided by external political moves.

  • Exiled & Disgraced Devils: Hell is full of exiles (like Moloch, Geryon, etc.) and lesser nobles who lost favor. They normally skulk in Avernus or out of sightforgottenrealms.fandom.comforgottenrealms.fandom.com. These wild cards can be both threats and opportunities. One of them might try to exploit the current turmoil – e.g., Moloch (the ex-Archduke) might see your new regime as a chance to sneak back into power by offering his services or stirring dissent among those who liked the “old ways” (corruption can make many rich). Approach this cleverly: you could secretly recruit one of these exiles as an adviser or agent. Since they have no love for the current archdukes (who replaced or outcast them), they might eagerly help you undermine a mutual enemy. For instance, Gargauth (an exiled archdevil who escaped Hell entirely) is actually a deity-level threat in Faerûn – probably not directly in your campaign, but it shows the potential of exiles. If one of your rivals (say Mephistopheles or Baalzebul) reaches out to these exiles for help, cut them off by either eliminating the exile or offering a better deal. However, never fully trust an exile either – remember they rebelled once. They can be used as disposable pawns in your plots (e.g., send Moloch to “prove himself” by taking down a corrupt pit fiend – whether he succeeds or dies, you benefit).

  • Tiamat, the Draconic Wildcard: Unusually, Hell hosts the dragon goddess Tiamat, who is imprisoned on Avernus. She’s not a devil, but her presence is a political factor. In some Blood War lore, Tiamat’s spawn or the dragons of Avernus occasionally get involved. While she likely isn’t directly part of infernal bureaucracy, consider leveraging or neutralizing her. Zariel and Asmodeus have an arrangement with Tiamat (she guards some gates of Avernus, etc., in exchange for… survival). If your armies were under-equipped, maybe Tiamat noticed demonic incursions getting closer to her lair. Politically, you might approach Tiamat with a deal: offer her something (souls of dragon-hating mortals? Looser leash?) in exchange for her dragon minions’ aid in a critical battle. Her support could be a trump card if the demons launch an overwhelming attack (imagine warbands of red dragons diving onto the demon hordes – an awesome, terrifying sight). But dealing with Tiamat is perilous; she might just as soon try to break free in the chaos. Only engage if you have a secure plan to keep her on a leash (like a powerful binding spell courtesy of Asmodeus).

C. External Planar Politics

Even as you consolidate Hell’s internal affairs, keep an eye on the wider multiverse. The Blood War is cosmic, and other forces can smell blood in the water if Hell falters.

  • The Abyss (Demon Lords): Your primary enemy in the Blood War are the demon lords (Demogorgon, Orcus, Graz’zt, etc.) and the endless tanar’ri hordes. Traditionally, the demon lords rarely coordinate well (they’re too busy fighting each other)wikiproject-dungeons-dragons.fandom.com. However, if they got wind that Hell’s forces were weakened by internal issues, one of them might seize the chance for a big push. Strategy: Use your intelligence networks to monitor demonic activity. Perhaps task a Cambion spy or a captured demon you turned to your service to report any unusual mustering in the Abyss. Should a demon lord attempt an assault, be ready to unite all Hell against it – nothing rallies devils like a common foe. You might even preemptively strike: for instance, after fixing the equipment issue, launch a raid into the Abyss to show Hell is as strong as ever. A bold strike on, say, the Plain of Infinite Portals (the Abyss’s first layer) or against a demon warlord could both deal damage and serve propaganda: “Behold, even amid our administrative purge, Hell’s might is undiminished!” Also consider trickery: the demons love chaos, so sow misinformation in the Abyss that this corruption scandal was actually a trap to lure them into overextending. If a demon horde marches thinking Hell is weak, they’ll find fortified, well-armed legions waiting to slaughter them – a nice plot twist to spring on your players, orchestrated by the PC.

  • Yugoloths (Mercenaries of Gehenna and Hades): The neutral evil fiends, yugoloths, are notorious for playing both sides of the Blood Warwikiproject-dungeons-dragons.fandom.comwikiproject-dungeons-dragons.fandom.com. They will gladly sell services, information, or matériel to devils or demons – then switch the next day if the price is right. It’s quite possible yugoloth arms dealers or soul merchants were involved in the embezzlement: e.g., a corrupt devil could have been selling Hellforged weapons to yugoloths on the side (hence the missing gear). Strategy: Approach the yugoloths shrewdly. You can’t out-moral them or make them loyal, but you can outbid or intimidate them. Identify any yugoloth emissary lurking in Avernus’s war camps or in the markets of Minauros. Confront them with an offer: either return what was stolen and double-cross the devil who dealt with them (providing you evidence), or face being blacklisted (perhaps even hunted) by Baator and the Abyss. Yugoloths value profit above all; if you make corruption unprofitable, they’ll abandon it. On the flip side, consider hiring yugoloths in a controlled way: maybe a company of Mezzoloth infantry to shore up a weak flank, or an Arcanaloth advisor to help decipher demonic encryptions. If you do, put strict contracts in place and keep an infernal bind on their payment (e.g., pay in soul coins but only after services rendered). Yugoloths can also serve as plausible deniability tools – you could have them assassinate a problematic devil official and it won’t directly point back to you (“maybe demons did it”). Just remember, they are snakes; never trust them with anything you’re not prepared to lose.

  • Celestials and the Upper Planes: Normally, the angels and gods of good stay out of direct involvement – they see the Blood War as a self-containing evil vs evil conflict, perhaps even necessary to keep fiends busywikiproject-dungeons-dragons.fandom.com. However, a grimdark campaign might have zealous angels thinking to exploit Hell’s turmoil to smite devils while they’re vulnerable. Or, conversely, a pragmatic celestial might reach out to you in secret, acknowledging that despite being evil, Hell’s forces are holding back an even worse tide of demons. Strategy: It might sound insane to collaborate with the good guys, but consider a covert and temporary alignment of interests. For example, a deva or planetar might approach your character under magical wards, saying that certain rogue demons have broken into Elysium or threatened the Prime Material, and offering intel if you promise to destroy those demons. Taking such deals can grant you valuable information or a chance to eliminate demon lords with unexpected aid. But it’s a tightrope: if Asmodeus or other devils caught wind of you bargaining with heavens, they’d view it as treasonous, unless framed as a cunning ruse. Alternatively, use the threat of Heaven as a unifier: remind all devils that if Hell weakens itself with infighting, the Celestials could decide to end us all. Nothing unites devils like fear of being wiped out by holy fire. Even Mephistopheles might begrudgingly cooperate if he thought an archangel army was poised to purge Hell. You can seed rumors (perhaps via your agents in the Material) that a coalition of archons and angels plans to intervene if the Blood War swings too far to chaos. True or not, it will make your infernal politics easier as everyone clamps down and bands together, at least for now.

  • Other Planar Powers: There are other odd players: Princes of Elemental Evil, Slaadi of Limbo, or even the Nameless Ones like the Lady of Pain (though she likely doesn’t care). Most won’t meddle in Hell’s internal affairs unless it spills out. One worth noting: Primus and the Modrons of Mechanus. Mechanus (lawful neutral plane) might quietly approve of you strengthening order in Hell (lawful evil is still lawful). They won’t ally with you openly, but you might find that a Modron emissary or a Marut inevitability shows up with a cryptic message supporting stability. In a campaign sense, this could be a plot hook: maybe a modron offers you a unique artifact that helps enforce contracts (a gift of law magic) – but using it binds you closer to cosmic law, which could have story consequences (like making you less free-willed). These are more esoteric possibilities if the DM wants to integrate planar cosmology deeply.

In summary, your political strategy is to divide and dominate within Hell, and secure and strengthen without. Keep the archdevils slightly off-balance but obedient, leverage their individual traits (greed, pride, ambition) to serve your ends, and stomp out any hint of coalition against you. At the same time, maintain Hell’s image of strength to the outside – the moment the Infinite Layers of the Abyss or the Heavens think Hell is leaderless or weak, you’ll have armies at your gate. By juggling these forces – infernal and external – you stand to tighten your grip on Baator and perhaps even gain ground in the Blood War. It’s a near-impossible balancing act, but if anyone can do it, it’s the ruler who dared to sit beside Asmodeus on the throne of Hell.

IV. The Devil’s Partnership: Leveraging Your Alliance with Asmodeus

Your marriage and joint rule with Asmodeus is perhaps your greatest asset and greatest risk. Asmodeus is the ultimate schemer – the ancient serpent who invented many of the laws of Hell. He’s also a deity-level being (in some lore, he achieved true godhood by absorbing Azuth, in others he’s just shy of godhood but immensely powerful) and the one devil all others fear. Ruling alongside him gives you legitimacy no other archdevil can claim. However, one does not simply “share” power with Asmodeus – he will invariably test, use, and perhaps betray you if it suits his goals. You must decide how to approach this partnership. Below are three possible stances, not mutually exclusive, that you can weave into your strategy and character development:

 

A. Cooperative Co-Ruler – “United We Stand”
In this approach, you work with Asmodeus as a true partner (as much as he allows). You leverage the fact that you have the Lord of Hell’s ear – and heart (if he has one) – to enact changes that would be impossible for anyone else. Asmodeus’s backing is a colossal weight: when you issue decrees, you can invoke his name or have him present, which makes every devil quiver in obedience. Tactically, you use cooperation to:

  • Coordinate seamlessly on policy. For example, you and Asmo agree in private on the anti-corruption measures, then he issues a formal decree supporting your purge. This immediately makes even the wiliest archdevils think twice about defying you; they know Asmodeus’s wrath will accompany yours. You might say, “By order of Asmodeus and his Consort, let it be known that any who steal from Hell’s legions steal from us, and shall be devoured by the overlords of Nessus.” That kind of unified front is potent.

  • Leverage his cosmic powers. Asmodeus commands eldritch might – for instance, his Ruby Rod can annihilate demons or bind devils to oaths. Perhaps you collaborate in rituals: Asmodeus could use his divine spark to sanctify (in a dark way) your new contracts and oaths, making them unbreakable without dire consequence. He might channel some of Hell’s latent power into rearming the troops (imagine him cracking open an ancient vault of Hell from which floods thousands of soul-bound weapons to restock the arsenals – only someone of his stature could do this). By being on his good side, you can ask for such boons to fix the crises you face.

  • Divide responsibilities. You might come to a practical agreement: Asmodeus continues handling the grand game (e.g., his secret plan to ultimately win the Blood War or even take over the cosmos) while you handle the day-to-day running of Hell (the bureaucracy, the war logistics, the discipline of archdevils). In essence, you become the COO to his CEO of Hell. This could be an amicable power share since frankly Asmodeus has been somewhat detached, focusing on the “big picture” (like in lore he’s building a reserve army in Malsheem for an end-times battlewikiproject-dungeons-dragons.fandom.com rather than micromanaging each layer). He might appreciate you competently managing Hell’s internal affairs, something he used to rely on lesser archdevils for (with mixed results). Over time, devils might even accept that “Asmodeus and <Your Name>” are a joint authority; just as Hell has the diarchy of King and Queen. This scenario works well if your character is not aiming to usurp him but to solidify a dynasty.

  • Emotional/Relational leverage. If your campaign explores the marriage angle, perhaps Asmodeus genuinely (or as close as a devil can) cares for you – or at least values the bond. You can use that intimacy to temper his more destructive impulses. For instance, if Asmodeus’s initial reaction to the corruption is to incinerate an entire city of devils in wrath, you could persuade him to allow a more surgical approach (your approach), thus preventing excessive collateral damage. In doing so, you position yourself as a moderating influence that even other devils notice: “Only their consort could stay Asmodeus’s hand.” That bolsters your standing among devils who might secretly be glad someone can occasionally rein in the Boss’s fury.

  • Present a united front externally. When meeting envoys (say, a yugoloth negotiator or a celestial messenger), you and Asmodeus appear together, a terrifying pair: Asmodeus with his implacable ancient menace and you with your dynamic, newly earned authority. This one-two punch can overawe most beings. You can play off each other; for example, Asmodeus plays the role of the distant, ominous figure while you actively negotiate – the envoy will realize if they displease you, they answer to him. If they displease him, well… they might not leave alive. It’s good cop/bad cop, except both cops are bad, just in different flavors.

Risks of Cooperation: The main caution is not to lose your identity or be overshadowed. Asmodeus is notorious for eventually consuming or discarding those beneath him. If you remain only his yes-person, you could end up like many of his previous servants – used and then sacrificed. Also, other devils may bypass you and go straight to him if they think you’re just an extension of his will. To avoid this, have clearly defined spheres of influence. Make it known that “on matters of internal governance and the military, my word is as good as Asmodeus’s.” Perhaps you and he issue an edict to that effect, or he publicly grants you a title like Regent of Hell or Prince/Princess of Nessus. That symbolically cements your authority.

 

B. Subtle Manipulator – “The Power Behind the Throne”
In this approach, you outwardly play the dutiful consort and co-ruler, but behind the scenes you maneuver Asmodeus and the situation to serve your goals first. This is high-risk (it’s like trying to con the ultimate con-artist), but if your character has the wit and nerve, it can be incredibly effective. Methods might include:

  • Information Control: Asmodeus cannot be everywhere; he relies on reports. If you position yourself as the gatekeeper of information (which is plausible if he delegates daily running to you), you can shape his perceptions. For example, carefully curate the results of the corruption investigation that reach him. Perhaps downplay the involvement of any devil he is fond of, exaggerate the guilt of one he mistrusts – thereby nudging him to act in ways that suit you (like removing an archdevil you find troublesome). Be very careful – Asmodeus has spies like Phongor, so you can’t blatantly lie. But you can present truth with a spin. “My Lord, it appears that Mephistopheles’s lackeys were disproportionately involved in the arms scandal,” you might report, emphasizing an existing suspicion he has. If he buys it, he might clamp down on Mephistopheles or endorse your actions against Mephistopheles’s network, which aligns with your interests in curbing that rival.

  • Flattery and Trust: Asmodeus is proud. Subtly encourage him to believe that he was the mastermind or at least an equal architect of all the successful reforms you implement. “What a brilliant suggestion you gave, my love – to double-check Mammon’s vaults! Indeed, we found the missing blades there. Your wisdom saved us,” you might say, even if it was your idea. This kind of ego-stroking goes a long way with archfiends. The more he thinks you are utterly loyal and adoring, the more he’ll let his guard down in private. In those moments, you might glean crucial insights – perhaps he monologues about his true plans (Asmodeus always has ancient schemes). If you learn, for instance, that he intends to eventually broker a fake “ceasefire” in the Blood War to lure gods into a trapforgottenrealms.fandom.com, you could use that knowledge to prepare your own position or even counteract something you disagree with. Essentially, make him think he’s in charge, while you quietly steer.

  • Utilize His Name, Advance Your Agenda: You can make moves and attribute them to Asmodeus to avoid backlash. This works on devils who might resent you but wouldn’t dare question him. For instance, if you want to replace a Lord of a layer, you could engineer evidence of their failure and then counsel Asmodeus that he should announce their punishment. He might do so, or allow you to do it in his name. The archdevil in question will curse you in secret, but they can’t openly rebel because the decree came from the throne. You’ve manipulated the situation to achieve what you want (removing an obstacle) under cover of Asmodeus’s authority. It’s Machiavellian, but that’s par for the course in Hell.

  • Playing the Long Game: Possibly, you foresee a time when Asmodeus might not be around (daring thought!). Maybe the campaign could allow his defeat, or perhaps he’ll ascend to some higher plane leaving Hell behind (unlikely but who knows). By being the competent power behind the scenes, you set yourself up as the natural successor if Asmodeus were removed or incapacitated. Devils might already say, “Truly it’s the consort who handles most matters these nights.” This softens the ground for you to take over outright if needed. You could even manipulate events such that Asmodeus needs to leave Hell temporarily (e.g., if some threat lures him away, or a plot forces him to personally deal with it) – and in that window, you hold the reins firmly. That’s extremely dangerous (because if he suspects you orchestrated it, wrath will follow), but high reward if the story goes that way.

C. Rivalry and Ascendancy – “Shadow of Treachery”
Perhaps in your heart, you do not truly wish to share Hell’s throne forever. Maybe you desire to supplant Asmodeus eventually, making yourself the sole ruler of Baator. This is the most perilous path – Asmodeus is arguably the most cunning being in D&D lore, who has survived eons of betrayal. But, in a player-driven campaign, the impossible can become possible through daring and power gains. If this is the route, then your entire strategy might be a facade: every reform, every alliance is also a step to build your strength for an ultimate confrontation or coup. If you lean this way, consider:

  • Building a Personal Power Base: Cultivate personal loyalty among a subset of devils. Perhaps a faction of the army sees you as more relatable or present than Asmodeus. For example, many rank-and-file devils idolize Zariel for fighting alongside them. If you similarly show yourself on the battlefield or reward lower devils, you could earn a devoted following. These devils might follow you even against Asmodeus if convinced. Also, maybe an archdevil or two would back you if they thought Asmodeus could finally fall. Who might that be? Mephistopheles is a candidate – he wants the throne, but he might support you temporarily if it removes Asmodeus (he’d then try to deal with you). Baalzebul might as well, out of revenge. You could quietly promise Mephistopheles something like “Help me unseat him, and I will grant you more freedom/power than he ever did” – a dangerous bargain, but perhaps a necessary evil. Having allies in a rebellion is key; even Asmodeus couldn’t rule without minions.

  • Acquire a Trump Card: No one beats Asmodeus in a straight-up contest of schemes or strength without some extraordinary advantage. Look for an artifact or pact that can neutralize his edge. For example, the Ruby Rod of Asmodeus is the symbol of his authority – in some lore it’s also the source of some power, crafted from the essence of a slain deity. If you could get hold of it or even a fraction of its power, it might tip scales. Another angle: Asmodeus has a secret – in certain lore, his very body is a wounded, serpentine form and he projects a handsome image; or he’s cursed by the gods and needs an immense supply of souls to stay alive. If you confirm a lore like that (perhaps through research in forbidden tomes or asking an ancient entity like an Yugoloth Ultralord or even a Betrayer God), you might exploit it. E.g., if Asmodeus must consume a million souls a day to maintain his power, maybe you find a way to cut off that supply for a critical moment. Or if he’s bound by some cosmic law (like the Pact Primeval, an agreement with the powers of law), maybe you locate a loophole or a relic that can release him from it – which might weaken him or distract him. These are very high-end plot devices, but in a campaign finale, they could be relevant.

  • Overthrow in Stages: You likely can’t just stab him in the back one night and be done. A possible multi-stage overthrow: first, isolate him by eliminating his closest loyalists (like getting rid of Phongor the Inquisitor, or corrupting his chancellor Adramalech to your side). Next, engineer a crisis that stretches him thin – maybe simultaneously incite a rebellion (small one) in two or three layers so he’s forced to delegate a lot, then ensure those delegates answer to you. Eventually, confront him either by rallying the other archdevils to jointly demand he abdicate (a risky Hell-ish version of coup – they tried once in the Reckoning and failed, but with you as a new factor it could go differently), or by single combat when he’s weakened. For a truly grimdark outcome, perhaps you find a way to bind Asmodeus rather than kill him – turn the tables and imprison him (imagine using the ice of Stygia that traps Levistus, but amplified, or an artifact from the Celestials that can chain even gods). Then you might siphon his power for yourself. Of course, be prepared for the immense fallout: if you do this, you essentially become the new Asmodeus, and all of Hell may go into chaos until you establish dominance. It’s literally endgame material for the campaign.

Leveraging the Partnership Day-to-Day: Regardless of which route (or combination) you lean towards, you should actively use your unique position as Asmodeus’s consort in everyday interactions. Lesser devils will approach you hoping you intercede with him – you can extract favors from them in return. Example: a pit fiend comes with a concern, “Would His Dark Majesty consider reinstating my command?” – you respond, “Perhaps, if you first do this for me.” You are the mediator to the King, and that has power. Even Asmodeus might sometimes need you to sway others when his own reputation (frightening as it is) isn’t the right tool – some deals are better made with a velvet glove. He might send you to negotiate with a proud devil lord who hates him but might listen to you. Use those missions to further your standing and gather intel.

 

Above all, keep the relationship dynamic interesting: Asmodeus is centuries your senior in scheming, so always be on your toes. If cooperative, show you can contribute in ways he maybe cannot (fresh perspective, mortal creativity if you were once mortal, etc.). If manipulative, never let him sense it – if he ever openly calls you out, be ready with sincere-sounding loyalty or a contingency plan. If rivalrous, hide your dagger until it’s at his throat. The tone here is very much “dance with the devil” – literally. You dance on a volcano, one misstep from doom, but also with the potential to command Hell like no one ever has if you succeed.

V. Storytelling Tools: NPCs, Factions, and Twists

This campaign arc is rich with dramatic characters and potential plot twists. As a final part of the strategic plan, here is a collection of story tools – key NPCs, factions, and plot developments – to draw upon as you implement your strategy. Use them to deepen the narrative, challenge the player character, and maintain a grimdark atmosphere of danger and intrigue.

Key NPCs and Factions

Below is a list of important figures and groups (beyond Asmodeus and the archdukes already discussed) that can play a role in your campaign’s developments:

  • Adramalech, Chancellor of Hell: The Keeper of Records and chief bureaucrat in Nessusforgottenrealms.fandom.com. He is meticulous and ancient. As the one who “knows where all the bodies are buried” (often literally, in Hell’s case), Adramalech could be either a great ally in tracing corruption or secretly complicit in it. Perhaps he has been skimming souls for millennia and is alarmed at your reforms. As an NPC, he might present a polite, obsequious facade to the player, all while plotting to misdirect investigations. Alternatively, he could genuinely assist, providing crucial evidence against, say, Mammon or Baalzebul – but expects a favor, like official sanction to hunt down an old rival. He answers only to the throne, so how the PC treats him will strongly affect the flow of information in Hell’s governance.

  • Phongor, Inquisitor of Hell: An immensely feared devil who acts as Asmodeus’s spymaster and internal affairs chiefforgottenrealms.fandom.com. Phongor can be the one who comes knocking when a devil is suspected of treason. In the campaign, Phongor might be assigned to aid the PC’s purge – imagine a scene where this gaunt, terrifying figure arrives with chains and spells to rip secrets from suspects’ minds. However, if the PC ever toes a line close to treachery themselves, Phongor could become their antagonist, investigating them on Asmodeus’s orders. He’s an NPC that keeps the pressure on; his presence should be unnerving, a reminder that Big Brother (Big Devil) is always watching. He could be a recurring encounter: one day dragging off a corrupt official to the Pit of Flame, another day quietly advising the PC that “some of the Dark Eight are whispering behind your back, my Lord/Lady.”

  • General Bel: The pit fiend ex-archduke, now Zariel’s advisor in Avernus. Bel is proud and brooding over his demotion. As someone who once ruled Avernus, he has deep knowledge of the Blood War’s logistics. He may have been involved in or at least aware of the weapon shortages (perhaps he even allowed some to occur to undermine Zariel subtly). As an NPC, Bel could approach the PC offering his support in rooting out corruption – “Of course, I opposed those traitorous acts, I tried to warn Zariel…” – while in truth having his own agenda of reclaiming Avernus. The PC might use Bel for his tactical mind, but must be careful: if Zariel and Bel come into conflict, the PC might have to choose a side or carefully mediate to keep Avernus stable. Bel also has contacts in the Dark Eight; he could feed the PC war intelligence or, if slighted, turn those generals against the PC’s policies by painting them as disruptive.

  • Titivilus: The sly devil who is Dispater’s right-hand. Titivilus is not physically mighty but is a master of words and dealsforgottenrealms.fandom.com. In a campaign, he might volunteer to “assist” the PC in negotiating with other devils or even outside parties, making himself useful. All the while, he’d be collecting secrets. As a plot twist, Titivilus could be the one leaking information to, say, Mephistopheles or Baalzebul about the PC’s plans, playing a double agent. Confronting or catching him could be a mini-quest – perhaps an Erinyes uncovers a coded message Titivilus sent that implicates him. Alternatively, the PC could turn Titivilus into a triple agent by bribing or threatening him to feed false info to their enemies. Given his canonical role as a liar and diplomat, any political intrigue scene in Dis or Nessus could feature Titivilus as a silver-tongued foil or a reluctant informant.

  • Glasya’s Agents (The Erinyes Furies): Glasya is likely to send her own spies to watch what her new step-parent is up to. She has a cadre of elite Erinyes – seductive, relentless female devils – who carry out her will. They could appear in various guises: one might pose as a loyal aide in the PC’s court but is reporting back to Glasya. If the PC finds out, this could lead to a tense confrontation with Glasya about trust. Or, if the PC gains Glasya’s genuine cooperation, these same Erinyes could be valuable assets, effectively becoming the PC’s enforcers in Malbolge and beyond. Erinyes are also great for injecting some horror/noir vibes – they could ambush a corrupt demonologist on the PC’s behalf, or serve as interrogators that make even devils shudder.

  • Levistus’s Cultists: Even trapped in ice, Levistus has followers within Hell who await the day he’s free. They are a shadowy faction in Stygia and possibly beyond. Some might be saboteurs in the military supply chain (maybe they helped divert weapons, intending to stockpile them for Levistus’s future uprising). NPCs from this faction might include a Stygian horned devil who blandly reports “the shipment was lost in the Styx, my Lord” while actually hiding it under the ice for Levistus. Once you start digging, these cultists could panic and attempt to unleash some big problem (like releasing a Kraken from Stygia’s seas) as a distraction. Dealing with them can add a layer of intrigue and also highlight that Levistus is a constant threat even while imprisoned. The PC might have to go to Stygia and confront a sect leader in an icy dungeon to stop their plot – a cool (pun intended) side adventure.

  • Yugoloth Arms Dealer: Introduce a suave Arcanaloth (fox-faced fiend) named, say, Xar’guruth, who has been selling weapons on the black market. He’s the one who bribed devils to “lose” shipments that he then funneled to other clients (perhaps even demons or evil mortals). This NPC can appear as a non-devil outsider who forces the PC to consider diplomacy over brute force. The Arcanaloth might offer evidence of which devils were on his payroll – but only if his own safety or profit is assured. Perhaps he has a safe-conduct in Gehenna that he wants. This could lead to a bargaining scene in the neutral grounds of Sigil or a weird market in Minauros, very atmospheric for role-play. Alternatively, if the PC decides to make an example of him, it could turn into a fight with him and his yugoloth bodyguards (Mezzoloths, Nycaloths) – showcasing some extra-planar combat.

  • Night Hag Coven (Soul Traders): Three ancient night hags who operate in Avernus and Minauros, trading in larvae (the souls of the damned in squirming worm form). They have names like Granny Styxwart, Madame Ungoliant, etc. They could have benefitted from the chaos (selling fake equipment or cursed items to the military through corrupt officers). Now, they might offer to supply additional lemures or larvae to rebuild the ranks in exchange for some concession (e.g., a certain soul they want, or permission to collect on a prime material world unchecked). They are neutral evil, not loyal to Hell, but they have contracts with devils. The PC can decide to crack down on them – maybe they delivered subpar soul larvae causing some devils to be weak – or to utilize them under stricter terms. As NPCs, they add a horror fairy-tale vibe (imagine them cackling over a cauldron of souls). Perhaps one twist is that these hags know a dark secret (maybe about Asmodeus’s past or about a demon lord’s plans) which they will trade for something the PC has.

  • Celestial Wildcard: A strange but compelling NPC in a grimdark Hell campaign could be an imprisoned angel – for instance, a deva captured and tortured in Malbolge’s prison, now secretly helped by Glasya to undermine Asmodeus. This angel might reach out to the PC (since the PC was once mortal, maybe?) appealing to any sliver of conscience or simply proposing a mutual benefit deal (e.g., “I will tell you of a demonic incursion route that the heavens have divined, which will save your legions, if you in turn ensure the release of a particular innocent soul from Hell’s clutches.”). This kind of NPC can create a moral dilemma and a potential plot twist: aiding a celestial could be seen as treason by Hell’s standards. But perhaps the PC can turn it around – maybe the angel’s intel genuinely helps crush a demon horde, making the PC look good, even though the source was suspect. This adds depth to the narrative and reinforces the grimdark notion that even the “good” in this campaign is wrapped in chains and suffering, to be used or discarded at your whim.

  • Mortals and Cults: Don’t forget mortal pawns. A sect of warlocks on the Material Plane devoted to Asmodeus (or to the PC personally) could be enlisted to perform rituals that aid your cause. For example, a mortal cult might perform a massive sacrifice to send a surge of soul energy to Hell’s forges, helping rearm the legions faster. These mortal NPCs can appear in cutscenes or one-off episodes, showing the expansive reach of this conflict (the Blood War often bleeds into mortal worlds via cults and summoning). They also present a Faustian flavor – perhaps one cult leader demands to be made a devil in reward for his service, giving the PC a chance to fulfill or twist that bargain. Just be cautious: any mortal involvement is a string that celestial agents might trace back, adding another layer of complexity if the PC suddenly has to cover up evidence of Hell’s meddling on the Material.

Plot Twists and Grimdark Developments

To keep the campaign unpredictable and suitably dark, here are several plot twists and scenario ideas that can be woven into the strategic plan:

  • The Inside Job: It turns out the corruption goes higher than expected – one of the Dark Eight pit fiends, supposedly paragons of Hell’s war, was in on it. Perhaps General Furcas of the Dark Eight (for example) had been secretly selling weapons to gather souls to free his long-lost lover from the Abyss, or some personal motive. This revelation can rock the PCs reforms: how do you punish one of Hell’s top generals without shattering command structure? It could lead to a dramatic trial or execution (with the PC and Asmodeus presiding) and the need to replace that general (maybe promoting an unlikely candidate like a chain devil who showed exceptional loyalty). It underscores the theme that even Hell’s elite are not incorruptible.

  • Double Agent Demon: The missing weapons were part of a demonic sabotage plot all along. A shapeshifted demon (like a succubus/incubus or a lilitu) infiltrated the infernal bureaucracy, impersonating a devil officer. This infiltrator orchestrated the embezzlement to weaken Hell’s defenses. When the PC’s crackdown starts closing in, the demon agent might try to assassinate a key figure (maybe the PC’s trusted advisor or even an archduke) to sow chaos. The climax could be unmasking and battling this demon in the heart of Hell’s bureaucracy – imagine a succubus revealing her wings in Asmodeus’s court, attempting to stab him or the PC with a poison blade. This is a big shock moment, and if handled, it ironically can unite all devils momentarily (nothing unites Hell like hatred for demons). It could also make the PC realize that corruption wasn’t just greed – it was enemy action – changing how they address future security (more vigilance for spies).

  • Asmodeus’s Test: A grim possibility is that Asmodeus orchestrated some of the corruption as a test of his new consort. Perhaps he instructed a loyal devil to “create a problem” to see how the PC handles it. If at some point the evidence trail just too neatly leads to a minor devil who confesses “I did it for power,” only for that devil to later be found mysteriously slain before further interrogation – it might hint Asmodeus set them up to prod you. When/if the PC discovers this, it’s a gut punch: the crisis that cost thousands of devil lives and souls might have been a sick experiment in management. How the PC reacts can shape their relationship. Do they confront Asmodeus in private? Swallow their anger knowing this is the game? Or perhaps vow silently to never be a puppet again (fueling a potential heel-turn against Asmodeus later). It’s a very thematic twist showing the cruelty and manipulativeness of the Lord of Hell towards even those closest to him.

  • Hellish Civil War Flashpoint: Despite your best efforts, your aggressive reforms spark a conspiracy of rebellion among some devils who preferred the “old ways” of graft and personal gain. Led by, say, a Duke or ex-Duke (maybe someone like Duke Melchon of Minauros or a group of Mammon’s treasurers), a faction of devils erupts in armed revolt in one layer. This could be a full adventure segment: an uprising in the city of Minauros or the streets of Maladomini’s capital. The PC must decide how to quash it – do they send in the legions for brutal street-to-street fighting? Do they offer a false amnesty then execute the ringleaders? This is an opportunity to show the horror of civil war in Hell – blood rivers in the streets, lesser devils torn between duty and ambition. It also tests whether the PC’s reforms have majority support; perhaps other devils intervene on your side (e.g., a loyal cornugon captain rallies troops to defend the throne’s law). In the end, the rebellion is put down (presumably), but it might have been a diversion orchestrated by a larger player (like Mephistopheles stirring the pot to distract you). Plus, such a civil war might thin your forces just when a demon offensive hits… leading to the next twist.

  • The Demon Tide: Capitalize on the grimdark theme of overwhelming odds – at some point, launch an especially catastrophic demon invasion into Avernus, bigger than anything seen in millennia. Perhaps the demon lord Yeenoghu (Demon Prince of Gnolls) or Baphomet (Prince of Beasts) has forged a temporary alliance and storm the Hellish gates with tens of thousands of howling demons. This happens right when Hell is in the middle of restructuring chaos, of course. The PC must adapt – all the reforms are put to the ultimate test in battle. If soldiers truly have been re-armed and inspired, this is their chance to prove it by holding the line. If not, Hell could suffer a crushing defeat. The outcome of this battle should hang in balance; PCs decisions during it could matter (e.g., which front to reinforce, whether to unleash an experimental weapon, whether to personally duel the invading demon lord). A victory, though costly, would validate the PC’s rule and perhaps earn them grudging respect from even their detractors (“She saved Hell from the horde, perhaps she is fit to rule.”). A defeat would be cataclysmic (Avernus partially overrun, demons rampaging into Dis), possibly forcing the PC to do desperate things like call for parley or unleash forbidden magic. Either way, it’s a grim spectacle of blood and fire – very thematic for the Blood War campaign.

  • The Reckoning Redux: Some archdevils might decide to replicate the Reckoning of Hell (that prior rebellion) by aligning against you and Asmodeus. This is a slow-burn plot that could build through the campaign. Signs include secret meetings (the PC might intercept a message that Baalzebul and Mephistopheles are plotting together, which is very alarming given their history), and strange bedfellows forming (maybe Mammon, Levistus’s agents, and some discontent pit fiends form a cabal). If it comes to a head, it could be an all-out archdevil war. Perhaps in the final act, Mephistopheles openly declares, “Asmodeus has grown weak with love, and Hell shall be mine!” and Cania’s forces attack Nessus, while Baalzebul’s armies attack Dis, etc. The PC and Asmodeus have to respond to a multi-front civil war even as demons watch gleefully. This can lead to epic confrontations: e.g., the PC might lead an assault into Cania to duel Mephistopheles, or engage in a battle of wits with Baalzebul to break his alliance. The twist here could be that Asmodeus planned for this too – maybe he deliberately let them gather so he could identify all traitors and wipe them out in one swoop (that was essentially how the original Reckoning ended). The PC might either go along with that plan or have their own twist (perhaps turning one of the rebel lords to double-cross the others). The resolution of this decides the future of Hell’s leadership, possibly cementing the PC as truly co-equal (if they saved Asmodeus’s reign) or even singular ruler (if Asmodeus is gravely weakened and steps aside or is killed in the fray).

Throughout these developments, maintain the grimdark tone: emphasize the despair etched into every bone column of Dis’s palace, the ravenous ambition in every devil’s eyes, and the blood-soaked ash that falls from the sky during battles. Scenes should rarely feel “heroic” – even victories are pyrrhic or marred by treachery. In this darkness, the PC stands out by sheer will and strategic brilliance, steering Hell itself. The world (or multiverse) may not thank them – but the surviving devils will fear and respect them, which in Baator is the only form of praise one gets.

 

References & Lore Consistency: This strategic plan has been infused with D&D lore from various sources to ensure authenticity. For instance, the role of bone devils as law enforcersforgottenrealms.fandom.comforgottenrealms.fandom.com, the political landscape of the archdukes (e.g., Mammon’s greedforgottenrealms.fandom.com, Mephistopheles’s constant schemingforgottenrealms.fandom.com, the fate of Levistus and Bensoziaforgottenrealms.fandom.comforgottenrealms.fandom.com, etc.), and the mention of the Dark Eight war generalswikiproject-dungeons-dragons.fandom.com are all drawn from established canon. These citations (noted in the text like【XX†Ly-Lz】) serve as anchors to real D&D lore, which a Dungeon Master can consult for more detail. By adhering to these, the plan remains consistent with 5e’s depiction of the Blood War (see Mordenkainen’s Tome of Foes and Baldur’s Gate: Descent into Avernus for more on Zariel, etc.), while also acknowledging older lore (like the Reckoning from the 2e/3e era). This consistency allows the DM to confidently integrate the strategy into their campaign without contradicting the rich tapestry of the Nine Hells.


Conclusion: In the end, ruling Hell is the ultimate high-stakes game. Corruption, war, and treachery are your pieces and also your opposition. This strategic guide lays out how to tighten your grip on Baator by purging corruption with infernal ruthlessness, forging a stronger military machine to hold back the demonic hordes, and outplaying the diabolical politics that surround you – all while dancing in tandem (or in contest) with Asmodeus, the greatest devil of them all. Succeed, and you will have remade Hell itself into a more efficient engine of damnation under your command, perhaps even turning the tide of the eternal Blood War. Fail, and you’ll join the countless crushed souls beneath Hell’s brass city streets. The path ahead is fraught with pain and betrayal, but that is the nature of Baatorvictory is carved from the still-beating hearts of your enemies, and even then, the night is long and full of horrors. Prepare for a journey that will test every ounce of your cunning and cruelty – for the throne of Hell tolerates no weakness, and the only reward for strength is more of the burden. Welcome to your reign in the Nine Hells – may your will be as unyielding as the adamantine gates of Nessus, and may your story be whispered in terrified awe for eons to come.

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