Cows that Type
After fast traveling to Fort Lincoln I hand the apprehension
module off to Pierre. As he takes it from me, I pause.
“Is there a gold card that will revive you after you die?” I
ask.
“There is,” says Pierre. “Afterlife. It revives you after
you die once.”
“I see,” I say. “It looks like Peter Cool used it.”
Pierre frowns. “That shouldn’t have happened,” he says.
“Mandrake Signa never wastes gold cards.”
I shrug. “Well, I know that Peter was killed and then became
a ghost before I tranquilized him.” I scratch my chin. “And he conjured some
pretty nasty man traps.”
“We understand,” says Pierre. “What about the Dawn
Wonderers? Did you get on their good side?”
“It seems they wanted Peter dead too,” I say. “So I think
they’ll forgive me for peeling away from the dungeon raid before it was over.”
Pierre nods. “I’m going to have to contact their leader soon
and inform them of what happened.” He turns away. “Good job. I assume you’ll be
working on the Mandrake problem.”
“I have a few ideas,” I say. I activate telepathy. “Garnet.”
“Yes?” she answers, through telepathy.
“I need to ask you a few questions.”
“Okay,” she says. “Meet me in the card library.”
I walk to the card library and enter, greeted as usual by a
blast of air-conditioning. Garnet is sitting on the floor while sorting through
boxes of cards.
“So you took him down,” she says.
“I did,” I say. I sit down next to her and begin to help.
“Did his powers give you much trouble?” asks Garnet.
“No,” I say. “But Surprise Negation saved my life.”
Garnet chuckles. “Yeah. Gold cards will do that.”
“I have a question,” I say.
“Ask,” says Garnet. She continues sorting cards into piles.
“What happens when all one hundred gold cards are
collected?”
“You become a god,” says Garnet. “You gain near infinite
power.”
“So I take it no one’s ever done it before,” I say.
Garnet laughs. “No! The largest gold card collection ever
held by any group was thirty-two cards!” She sighs, putting a stack of MRE
cards on the shelf. “No matter how hard the government tries, even though we’ve
been at it for ten years, we can’t seem to earn more than one or two gold cards
a year.”
“And you gave me one of them just like that,” I say.
“New gold cards are hard to find, I should say,” says
Garnet. “Once the process for acquiring a certain gold card is known, it is
relatively easy to acquire another copy.”
“Oh, I see,” I say. “So groups have an incentive to keep the
methods of retrieving specific gold cards secret.”
“Indeed,” says Garnet. “Don’t be fooled, though. Even if you
know how to acquire a certain gold card, it is still either insanely difficult
of very labor-intensive to get another copy.”
“And you can sell them for a lot,” I say. I reach into my
pocket and take out the half medallion I was given by the Black Marches. It’s
half of a gold card. Does that make it extremely valuable?
“Right,” says Garnet. “If you ever do find the process for
acquiring a gold card, the government will buy it off you for an exorbitant
price.”
I show Garnet the half medallion.
She shakes her head. “The Black Marches are not a group to
be trifled with,” she says. “If they tell you to do something, you’d best be
doing it. If they tell you that you can’t sell it, don’t.”
“So, even the US government can’t handle them,” I say.
Garnet shrugs. “More like we don’t want to,” she says. “They
aren’t harming us or our citizens, and we don’t want to provoke them.”
I understand how this works. The same thing is true for a
number of Freax-based organizations. The Black Marches are on the powerful
side, sure, but there’s a protocol for dealing with these people.
Garnet stands up. “What cards do you think you’ll use to
capture Mandrake?”
I shake my head. “I didn’t use any of the cards I had
planned to use last time,” I say. “I think I can use the same tactic I was
planning to use on Peter Cool.”
“Transportal?” asks Garnet. “What are you going to use that
for?”
“A pitfall,” I say. “Leading him right into lockdown. No
apprehension module necessary.”
“Huh,” says Garnet. “So you’re planning to think with
portals.”
“Exactly,” I say. “If I can put the transportal exit on the
roof of a lockdown chamber here at Fort Lincoln, I can somehow get Mandrake to
step into it.”
“Simple,” says Garnet, “But who says it will be effective?”
“It’s worth a shot,” I say. “I plan on using the rifle I got
too.”
“How’s that going to work?” asks Garnet.
“When people are dodging bullets, they don’t really think
about where they dodge to.”
“I see,” says Garnet. “You’re going to trick him into
dodging your sniper round and send him careening into a lockdown chamber.”
“Exactly,” I say. “For that I need two copies of
Transportal. One to shoot through and one to act as a pitfall.”
Garnet walks to a shelf in an adjacent row and takes a
number of cards off of the wall. She returns and hands me five cards.
“You won’t know where he’ll dodge, right?” she says. “With
this many transportals you can cover your bases.”
“Thanks,” I say. I take the cards and put them in my binder.
“We know where Mandrake’s base is, right?”
“We’ll get it out of Ratsi or Peter Cool at some point or
another,” says Garnet. “For now, why don’t you take a small break and come back
tomorrow morning?” She grins. “I suggest trying to complete your reball army.”
“Aren’t we pressed for time?” I ask.
“Tell that to Ratsi or Peter Cool,” says Garnet. “Until they
cave and tell us where Mandrake is, we can’t do anything.”
“What about informants?” I ask.
“We’ve tried,” says Garnet. “Mandrake is very secretive. If
the informant network knew where he is, we’d be a lot better off.”
“Okay,” I say. “I understand your logic. Where do you
suggest I start looking for, um, new pieces for my reball army?”
“I suggest you do the ‘catch the cows’ quest,” says Garnet.
“It gives you a number of supply units that are a lot better than the ones you
get in any starter kit.”
“Okay,” I say. “And where can I start this quest?”
“Evecin,” says Garnet. “Just head to the Old Gateway Tavern
and talk to the NPC quest giver in the corner.”
I turn away. “Thanks,” I say. “I’ll be back tomorrow morning.
If you do happen to get an info about Mandrake, tell me immediately.”
“Will do,” says Garnet. She continues to sort through the
incoming cards.
I leave the card library and step out into the hot desert
sun, and then I approach the fast travel tower. “Evecin,” I say.
The familiar beam of light envelops me and sends me flying
over the game’s landscape. I land in the city of Evecin, a city built in a
tight, narrow valley between two mist-topped peaks. I ask the first person I
see where the Old Gateway Tavern is.
“Eh?” says the player. “Who you asking for?”
I let out a little bit of my intimidation aura. “I’m not
looking for trouble,” I say. “Just tell me where it is.”
“Heh,” says the player. “You must be new here.”
I sigh, taking out a gold coin. “Here.” I flip it to him.
The man scoffs, pointing down the street. “Down there, first
right, it’ll be on your left.”
“Thanks,” I say. I follow his directions and soon find
myself in front of a western-style saloon with a sign reading “Old Gateway.”
I step inside. A jukebox in the corner is playing ambient music.
A couple of players are celebrating around a reball table.
I approach the old man sitting in a rocking chair in the
corner of the room.
“Eh?” says the man. “Are you a strong fella?” He looks up at
me. “Do you like cows?”
I chuckle to myself. “Sure.”
A little panel appears in front of me. Quest Accepted.
“Mah cows have been infected with some sort of alien virus,”
says the man. “They’ve learned how to write and read and are now protesting for
wages.”
I frown. “Okay?” I say. “What do you want me to do about it?”
“Find some way to keep them from ruining me with their
unionization!” says the man.
“They’re unionizing?” I say. “The cows?”
“Well, yeah,” says the old man. “I told you it was an alien
virus.”
“Are these cows kept for meat?” I ask.
“Well, yeah,” says the old man. “I told you it was an alien
virus.”
I must have walked down the wrong conversation path. “Okay,”
I say. “Do you have any ideas?”
The man’s facial expression changes. “Them aliens be coming
back soon, ya hear?” he says. “Maybe you can get them to get rid of that darn
tootin’ sentience virus.”
“So you want me to find a cure for sentience,” I say.
The man rocks back and forth in his seat. “Darn tootin’,” he
says.
It appears I have ended the conversation tree. I turn away
from the old man.
A marker appears on my status screen, telling me where the
old man’s farm is. I leave the city limits and travel through a game trail
until I come upon a rather large clearing, dominated by fences and a sturdy
farmhouse. I hear voices coming from behind the house.
As I approach, I notice that the voices are much lower than
any human being could produce. I turn around the corner and see five black and
white Holstein cows sitting in a circle around a hay bale.
They’re talking to each other.
“You know Shidafroiden’s theory of impermeable possibility
says that the deacon value should be over nine, right?” says the first cow to the
right.
“Yes, of course,” says the second cow to the left. “But what
does that have to do with Robien’s Hypothesis?”
“Hingervalues, of course!” says the closest cow.
“Oooh!” say the group of cows. They then begin to moo.
I clear my throat. The cows turn to me, as if they have just
noticed me.
“Uh, hi,” I say. “Do you mind if I talk to you?”
The closest cow sighs. “Sure. You’re working for Old Man
Timmers, right?”
“Uh, yeah,” I say. “He says some sort of alien infected you
with … Uh, sentience.”
“But what is sentience?” says the furthest cow.
The group of cows moo in agreement.
The closest cow walks up to me and looks me in the eye. “We
don’t know where we’ve come from, but we would indeed like to maintain the
status quo.” He looks to his compatriots. “We are officially self-aware, after
all.”
“Do you think, with your intelligence, you could figure out
a compromise with the farmer?” I ask.
The cows moo, shaking their heads. “Certainly not. That
farmer wants to steal our children and the products of our teats. Not to
mention the ghastly end he has in mind for us.” The cow shakes its head. “Hamburgers.”
The cows moo as they join in the head shaking.
“So you want wages, then?” I ask. “And not to be eaten?”
“That is the most basic of our demands,” says the representative
cow. “We are aware of many things. Some things that would surprise even you.”
“Who gave you this sentience?” I ask.
“Do you really want to know?” says the representative cow.
“I do,” I say. “Tell me everything.”
“We were given sentience by the Scithians,” says the representative
cow. “We do not know much about them, except the fact that they wish to conquer
this world. Now that you know, do you feel afraid?”
“Um, no,” I say. “This is a pretty classic trope.”
“Trope?” says the representative cow. “You would dare
classify us into that category? What are we to you, pieces of fiction?”
“Um, sort of,” I say.
The cow sighs. “If you can cut us a deal with Old Man
Timmers and get us wages, life protection, and a good benefits package, we’ll help
you out.”
“I’ll try that,” I say. “It should be easy, right?”
“Old Man Timmers is a stubborn farmer,” says the cow.
The rest of the cows moo in agreement.
“Okay,” I say. “I’ll try to make a deal with him.”
“Here he comes now!” says the representative cow.
I look back at the farm’s entrance. Old Man Timmers is in
the process of opening the gate.
I approach him. “Hello, Farmer Timmers,” I say.
“Eh?” says Timmers. “Have ya taught those cows a lesson?”
“No,” I say. “I’m here to negotiate on their behalf.”
“Whaddya mean?” says Timmers. “You think I would really stoop
to negotiating with beasts?”
I shake my head. “I don’t think they’re beasts anymore, Mr.
Timmers.” I pause. “I think they can do you a lot of good if you treat them
more like farm hands. Maybe get them to write a physics paper or two.”
“Plisics?” says the old man. “Whaddya mean, popsics?”
I sigh. “Just give them a typewriter and pay them a bit for
their milk. Maybe you can use the proceeds from the royalties they generate to
buy some non-sentient cows and use those for beef.”
The old man grunts. “I’ll sell the lot to you for two
hundred gold,” he says. “Since you seem to like them so much.”
“Deal,” I say.
I transfer the money to the farmer.
The five cows, behind me, pop into card form. The cards
float down to the straw where the cows had been dialoguing.
I pick them up. They’re reball pieces.
I feel like I’ve just been through something strange. These
five reball pieces are of the “strategist” type, and will give my soldiers various
boosts, both tactical and strategic.
Well, cool. If the rest of the quests this game has to offer
are this interesting, I won’t have as bad of a time here as I thought.
I head back to the city and use the fast travel tower to
return to Fort Lincoln.
Garnet is passing by the fast travel tower when I arrive.
She frowns at me.
“That was quick,” she says.
“Binder,” I say. I take out one of the Cow Strategist
cards.
Garnet chuckles. “I knew you would like that quest.”
“Are all quests this strange?” I ask.
“No, not really,” says Garnet. “But you did get the best strategist
cards in all of reball for your effort.”
I chuckle. “Yeah, and I think I’ll enjoy reball a lot more
now.”
“For sure,” says Garnet. Her facial expression changes to
one of business. “We have what we need,” she says. “Ratsi caved again.”
“Great,” I say. “Let’s do this.”
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