A True Adventurer
Construction at the CCC lab goes as I expected for the two
hours I was there. I was given an assignment to practice conjuring the same
piece of alloy at least ten times a day to improve my accuracy. Because I ask,
Alexia names my new alloy “Rearden Metal.”
Life goal achieved!
Alexia also mentions that he would like to do further
research on the Rearden Metal alloys—up to and including a master’s thesis. Alexia
is a graduate student, after all. I agree and leave him with a small amount of
each of the three alloys I produced.
I spend the rest of the day practicing my bow work, being
studied by Dr. Barrimore, and working on my conjuring accuracy.
That night I have another dream featuring my army of devils.
Jirgrar approaches me in the same fashion as before, wearing
a suit, surrounded by video-gamey houses. He bows before me.
“Myself and my fellow arch-devils have devised a plan to
serve you better. If you would allow a number of us into society to make the
world a better place for you, we would be willing to do anything to further
your glory and renown.”
“Er, what kind of things are we talking about?”
“As you are aligned with the side of good, we cannot take
any actions that would smear your honor. However, there are many things that we
can do to earn you fame, wealth, and success that will not cause you any moral
pain.”
“I’ll think about it,” I say. I honestly feel afraid letting
a bunch of devils out into the real world—I do trust Jirgrar’s statement, but I
don’t know what the effects really would be.
“Very well,” says Jirgrar. “We have devils who can do many
things. Profitable things.”
“How about this,” I say. “You and five other devils can
leave and do your thing in the world for a week. After that I want a full
report.”
Jirgrar bows his head. “As you command.”
And then the dream ends. When I wake up, Jirgrar and five
devils are standing around my bed like butlers. All of them bow at once.
“We shall be on our way,” says Jirgrar. Two of the devils disappear
into smoke. One walks through the wall. The other two leave using the front
door.
Jirgrar remains. He bows like a butler. “I shall safeguard your
fame, your finances, and your reputation.” Then he sinks into the floor.
I am feeling nervous about this whole setup, but if these
devils can do things for me, then at the very least I will be in for something
interesting. I stay in bed a little while longer and then get up. A slip of
paper pops into existence on my nightstand.
I have acquired a cellular phone. My number is
XXX-XXX-XXXX.
Well. I put the number into my phone and shoot Jirgrar a
text—an action that makes me feel exceedingly strange.
Me: This is my number. Are you going to keep me updated
through text?
Jirgrar: For small updates this is a good system.
I shrug, and place my phone back in my pocket.
There is a knock at the door. I open it and look out. It’s
Evan.
“Hey, Markus,” says Evan. “Looks like the Riding Valkyries
have a dungeon to crawl today. Meet in the staging area at eleven.”
Classes are canceled on dungeon crawl days for the members of
the specific guild called to clear them. I get dressed and head towards the elevator.
As I am walking through the hall, I see one of my devils, dressed as a janitor.
He makes eye contact with me and nods.
I pass him without doing more than acknowledging him. If the
devils can infiltrate this building’s staff as fast as that, I wonder what kind
of other stuff they can do. There are only six out there and I have two hundred
and forty-five left inside me.
Crazy.
I meet Mr. Tuffman and the rest of the Riding Valkyries in
the staging area of the Association HQ. It’s a lot like a bus garage or the room
of a fire station. Lots of equipment is racked up on the grey concrete walls.
Two big garage doors are fitted onto the street side.
The association buses are parked along one side of the room.
Today we are taking it—we usually take it about half of the time, depending on
how far away the portal is. This one is at least ten miles away, in the
suburbs.
I climb on board, behind Sarah and the thief, Mary. Before I
can get up the steps, Mr. Tuffman stops me. I step out of the bus.
“Markus,” says Mr. Tuffman. “We have fitted you with some
armor and given you the designation of damage-per-second. We’ve also brought
your bow from the shooting range.” He motions towards a series of racks that
hold light armor and my trusty bow. There are no arrows.
I put on the armor. Since it is of the light class, it doesn’t
take much to put it on. I’m done before the rest of the guild has boarded the
bus. Carrying my strung bow, I sit down in the middle.
We start moving after a couple minutes. The trip to the
location of the portal is uneventful. Soon I am standing in front of a rather large
D-class portal that has appeared in the middle of a white picket fence grass
lawn. The owners of the house and the residents of the street have been
evacuated, and the adventurer support team is keeping traffic out.
This time I am standing with the adventurers, not the
apprentices. I form an arrow in my hand and keep it close to my bow.
Mr. Tuffman stands before the group and holds the usual
strategy talk. Since I am one of the adventurers, I get to participate.
“Markus,” says Mr. Tuffman. “This is your first actual crawl
as an adventurer. We know your stats are now higher overall than any of us. In
fact, if you had been this powerful from the beginning, our guild would have neve
been able to recruit you. Despite this, I want to put you in the back where we
usually put new adventurers. Is this okay?”
I nod. “It’s fine. I’m in no hurry.” In this position, I am
only one or two steps above my previous place as apprentice. However, this position
has room for advancement if I show my worth.
The strategy meeting continues for fifteen minutes. It’s
routine stuff, and I don’t play a large role. All I am told to do is take
whatever shots present themselves. My anima vision will help with this for
sure.
We enter the dungeon at 12:30 pm. The dungeon theme this
time is a graveyard with a medical twist. The enemies will be ghost and undead
type. Crypts rise out of the ground, covered in used hypodermic needles,
medical equipment, and bones. Dried blood spatters cover all the stone
surfaces.
A crowd of clattering skulls approach from the front.
“Contact!” yells Mary.
The team’s two DPS members form up. I stand between them. Mr.
Tuffman throws up a “gel shield—” his spirit is an organic molecule that forms
tight floating barriers.
The skulls split into two streams, going around the gel shield.
I knock an arrow and fire at an approaching skull. The arrow
strikes it right in the forehead. The skull explodes into bone dust.
“Brandon would love this dungeon,” I say, under my breath.
“Hm?” says Fera, one of the DPS members bedside me.
“Nothing,” I say. I knock another arrow.
The skulls split into three streams and flow around the gel
shields that Mr. Tuffman is throwing up.
Gilly—a multi-class—and Jesus—a marksman—move to counter the
skulls.
I fire another arrow and blow another skull to pieces. There
are still at least two dozen, and they are getting closer.
One skull flies straight at me. Before I can knock an arrow,
Turner—another DPS—shoots it out of the sky.
I dodge flying pieces of bone.
Gilly throws out an AOE spell. At least a dozen skulls go up
in a pillar of flame.
The rest of them back away, and then disappear into the
graveyard hills.
Bismark, the technician, goes into action and starts sucking
up all the skulls’ spirit rings. These skulls can’t be more than twenty years
old. Essentially, they are trash circles, good only for industrial purposes.
We proceed further into the dungeon, shooting down trash
mobs and hoovering up their spirit circles and item drops. Since I’m no longer
a porter, I don’t have to carry anything. I don’t even have to carry arrows—I can
shoot as many of them as I want. I suppose that is why I was assigned “damage
per second” instead of “marksman.” An ordinary bow user would be assigned to
the marksman role, as their limited arrow count would keep them from shooting
at everything as fast as possible.
I’m pretty happy with how things are turning out.
We reach the boss room without breaking any records, but still
maintaining respectability. The boss room is a gigantic crypt surrounded by a
fairy ring of gravestones.
“Here we go!” says Mr. Tuffman. He steps into the zone.
The crypt explodes into a mass of stone shards. A gigantic
bull skeleton rises out of the ashes, its bones clacking with angry menace. Two
dozen small skeletons rise out of the graves surrounding the crypt.
“Fera!” yells Mr. Tuffman. “Take Markus and handle the
minions!”
Fera looks at me. I nod. We begin to shoot at the minion
skeletons. I fire an arrow at the point my anima vision tells me to. I make
two, then three and then four kills.
One skeleton pops out of the ground behind me. I turn around
in surprise and jam an arrow into its jaw.
The skeleton clamps the arrow shaft with its teeth, its eyes
filled with infernal blue fire.
I push the skeleton away, trying to put an arrow to my bow.
The skeleton snaps the arrow in its mouth and grabs me by
the shoulders. Its clattering mouth hovers inches from my nose.
A hammer smashes the skeleton’s skull and sends fragments
flying. It is Gilly.
“Thanks,” I say.
Gilly swings her hammer in a circle. “That’s what I’m good
for, right? Smashing things up.”
I form a steel dagger out of my anima matter and store it in
my belt. I’m not making the mistake of not having a close weapon again.
At least a dozen minion skeletons remain. I shoot arrow after
arrow, each missile hitting its exact mark—the spot where my anima vision tells
me to shoot.
The minion skeletons are soon gone. The gigantic bull—the size
of a house—continues to rampage through the graveyard. We haven’t had any
casualties yet, but at this rate we won’t keep getting lucky.
I fire a dozen arrows as fast as I can. Even hitting the
boss’s vitals, the arrows don’t do much good. Fat DPS I am.
Bismark signals the group. “We’re almost done! Keep pushing!”
Mr. Tuffman forms a gel shield in just the right place. The
bull skeleton stumbles, driving its horns into the ground. Gravestone particles
fly everywhere.
I continue to shoot my arrows. The bull tries to get up.
Gilly swings a final hammer blow and crushes the bull’s
skull. Bone shards fall to the ground, tinkling.
The monster is dead. The atmosphere becomes chilly.
“It’s yours,” says Mr. Tuffman, to Gilly.
Gilly sits bedside the skeleton in a meditative pose. “Oh,
god of the hammer, I ask you to imbue me with the power of my conquest …”
A large ring, probably around two hundred years old, lifts
out of the dead skeleton monster’s body and surrounds Gilly. It snaps into her
chest, leaving behind a snow of falling particles. Gilly stands up. She flexes
her fingers.
Mr. Tuffman turns to the apprentices, who have been waiting
outside the boss zone.
“We’re done,” he says. “Pick up the items and let’s get out
of here.”
My first dungeon crawl as an adventurer has been successful.
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